How do you take a SQlite result and insert it into Model Values so they can be reused?

How do you take a SQlite result and insert it into Model Values so they can be reused? Problem Description: Details in the title, code is below. How do I populate the model values from the SQlite response? //Current line returns the below response var test2 = await Database.QueryAsync<User>("SELECT * FROM User"); Return result Model … Read more

What happens when accessing an array with multiple different types: int16_t, int, and int64_t, in C++?

What happens when accessing an array with multiple different types: int16_t, int, and int64_t, in C++? Problem Description: Suppose I have a dynamically allocated array as in int64_t * arr; arr = new int64_t[M]; where M is of type int64_t and is large enough to handle the accessed value I show below in the subscript … Read more

Why this code not working in code blocks( working in VS coe)?

Why this code not working in code blocks( working in VS coe)? Problem Description: #include<stdio.h> int qt( int *x); struct student { int id; char name[10]; char b_g[10]; float cgpa; char address[20]; }; int num,i; int main() { printf("Input How Many students You Have: "); scanf("%d",&num); qt(&num); } int qt(int *x) { int v,n; v=*x; … Read more

spawning object on the ground in terrain

spawning object on the ground in terrain Problem Description: I created a randomly spawn animal script but my animals spawning inside the hill and my terrain has a lot of hill. How do i make the animals spawn always on the ground. Note: Normally my terrains y axis value is 0. Here is my code. … Read more

Does bind actually require conversion to network byte order?

Does bind actually require conversion to network byte order? Problem Description: In every top google result for "C Linux Socket Tutorial" (1, 2, 3, 4, 5 ) they convert the port (and sometimes the address) to network byte order: address.sin_family = AF_INET; address.sin_addr.s_addr = htonl(INADDR_ANY); address.sin_port = htons(PORT); bind(socket_fd, (struct sockaddr*)&address, sizeof(address)); Is this correct? … Read more

CS50 Credit Problem – Not working for cards with 10+ digits

CS50 Credit Problem – Not working for cards with 10+ digits Problem Description: I’m new to programming and having a bit of trouble with the CS50 credit problem. It seems to run ok until the firstCase function- this is where it’s supposed to calculate the product of of every other number*2, starting from the penultimate … Read more

CS50 Credit Problem – Not working for cards with 10+ digits

CS50 Credit Problem – Not working for cards with 10+ digits Problem Description: I’m new to programming and having a bit of trouble with the CS50 credit problem. It seems to run ok until the firstCase function- this is where it’s supposed to calculate the product of of every other number*2, starting from the penultimate … Read more

Why does my procedural grid mesh not triangulate properly for grids bigger than 256×256?

Why does my procedural grid mesh not triangulate properly for grids bigger than 256×256? Problem Description: I’ve been making procedural terrain height maps with the diamond square algorithm and the mesh with the triangulation method below: public Map GenerateMap() { Mesh mapMesh = new(); vertices = new Vector3[(Resolution + 1) * (Resolution + 1)]; Vector2[] … Read more

Delete completed envelope via sdk

Delete completed envelope via sdk Problem Description: Is it possible to delete a completed envelope via c# sdk? My business logic need something like this. I’ve tried to void it, but unsuccessfully, It appears that only in-progress envelopes can be voided. Solution – 1 // Delete an envelope ApiClient apiClient = new ApiClient(basePath); // You … Read more

How can i fix this problem of " incompatible types"?

How can i fix this problem of " incompatible types"? Problem Description: I want to make a program that returns the average of the numbers entered but i get this error: incompatible types when assigning to type ‘float *’ from type ‘float’ #include <stdio.h> #include <stdlib.h> #define CANT ((int)99) float* promedio (float *dataPtr, int dataCant) … Read more

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