Why doesn't Tkinter window close on `destroy` in interactive session (IDLE / REPL) in macOS?

Why doesn't Tkinter window close on `destroy` in interactive session (IDLE / REPL) in macOS? Problem Description: I have a function to display a GUI window where the user can type the password. I use IDLE shell a lot during development, so using getpass is not an option. This function is part of a utility … Read more

Why doesn't Tkinter window close on `destroy` in interactive session (IDLE / REPL) in macOS?

Why doesn't Tkinter window close on `destroy` in interactive session (IDLE / REPL) in macOS? Problem Description: I have a function to display a GUI window where the user can type the password. I use IDLE shell a lot during development, so using getpass is not an option. This function is part of a utility … Read more

SCNCamera rotation no longer works when changing NSGestureRecognizer

SCNCamera rotation no longer works when changing NSGestureRecognizer Problem Description: Changing NSClickGestureRecognizer to a NSPanGestureRecognizer in a SceneKit MacOS Game Template app and the camera rotate no longer works. For example if one generates a new MacOS Game template app and then change the line: let clickGesture = NSClickGestureRecognizer(target: self, action: #selector(handleClick(_:))) to: let clickGesture … Read more

SCNCamera rotation no longer works when changing NSGestureRecognizer

SCNCamera rotation no longer works when changing NSGestureRecognizer Problem Description: Changing NSClickGestureRecognizer to a NSPanGestureRecognizer in a SceneKit MacOS Game Template app and the camera rotate no longer works. For example if one generates a new MacOS Game template app and then change the line: let clickGesture = NSClickGestureRecognizer(target: self, action: #selector(handleClick(_:))) to: let clickGesture … Read more

SCNCamera rotation no longer works when changing NSGestureRecognizer

SCNCamera rotation no longer works when changing NSGestureRecognizer Problem Description: Changing NSClickGestureRecognizer to a NSPanGestureRecognizer in a SceneKit MacOS Game Template app and the camera rotate no longer works. For example if one generates a new MacOS Game template app and then change the line: let clickGesture = NSClickGestureRecognizer(target: self, action: #selector(handleClick(_:))) to: let clickGesture … Read more

SCNCamera rotation no longer works when changing NSGestureRecognizer

SCNCamera rotation no longer works when changing NSGestureRecognizer Problem Description: Changing NSClickGestureRecognizer to a NSPanGestureRecognizer in a SceneKit MacOS Game Template app and the camera rotate no longer works. For example if one generates a new MacOS Game template app and then change the line: let clickGesture = NSClickGestureRecognizer(target: self, action: #selector(handleClick(_:))) to: let clickGesture … Read more

SCNCamera rotation no longer works when changing NSGestureRecognizer

SCNCamera rotation no longer works when changing NSGestureRecognizer Problem Description: Changing NSClickGestureRecognizer to a NSPanGestureRecognizer in a SceneKit MacOS Game Template app and the camera rotate no longer works. For example if one generates a new MacOS Game template app and then change the line: let clickGesture = NSClickGestureRecognizer(target: self, action: #selector(handleClick(_:))) to: let clickGesture … Read more

SCNCamera rotation no longer works when changing NSGestureRecognizer

SCNCamera rotation no longer works when changing NSGestureRecognizer Problem Description: Changing NSClickGestureRecognizer to a NSPanGestureRecognizer in a SceneKit MacOS Game Template app and the camera rotate no longer works. For example if one generates a new MacOS Game template app and then change the line: let clickGesture = NSClickGestureRecognizer(target: self, action: #selector(handleClick(_:))) to: let clickGesture … Read more

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